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XNA Content Project Compile Issues

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I have been working on bindings and templates for the XNA framework.  I've got SharpDevelop to read the XNA content project, but when I attempt to compile it, I get the error "The XNAContentPipelineTargetPlatform property is required to build content."  This is a project created by Visual Studio 2010 with both an XNA game and content project.  I know that Visual Studio does not compile the content project directly.  It compiles the C# game project which, in turn, compiles the XNA content project.  I would imagine that this is how the XNAContentPipelineTargetPlatform property normally gets set.  SharpDevelop 4.3, on the other hand, attempts to compile the XNA content project directly.  I would like to know how to prevent this behavior.  I have attempted to look through all the language binding's source code, but I do not see one that exhibits the proper behavior.  Any help would be appreciated.  For reference, here is my C# code for the XNA Content Project which inherits from CompilableProject.

 


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