Hello, my name is Luís Fernandes - aka Apidcloud - and I'd like to talk you about a certain subject.
Me and a friend of mine are developing a 2D Game Engine called Gibbo 2D (we released its beta in 30th July but it's perfectly capable of developing any kind of game already).
Please refer to the following links in order to see some of its features and mainly screenshots:
- Official website:
http://dragon-scale-studios.com/gibbo/
- Updates Thread in the Forum:
http://dragon-scale-studios.com/gibbo/forum/index.php/topic,42.msg41021.html#msg41021
- Facebook page:
https://www.facebook.com/Gibbo2D
- Features page:
http://dragon-scale-studios.com/gibbo/index.php/main/display/features
- Editor's Screenshot (outdated):
http://dragon-scale-studios.com/imaga/uploads/cbc7bdf4a568c479f4f1ac6cf0ed0ead.png
- A small teaser:
https://www.dropbox.com/s/imps8zh9vzjgmg5/SpaceRidge.mp4
As you might imagine, it supports scripts (currently only on C#, but we're aware of your conversion tool - can be pretty handy to add more languages). Scripts rely on editors and besides currently supporting Visual Studio 2010 and 2012, we've also released a preview of a built-in script editor. Nonetheless, we'd love to implement Sharp Develop. That is, say you double click in a script (in the project's explorer), sharp develop would open a tab with that script, and so on (there's a .sln file).
Furthermore, if we're able to implement your editor, we'd like to make it the default one since its so lightweight and so full of astonishing features. We could also enable SD download along with the Engine, which would be great.
I'm here to ask your help (we need to know how to open tabs in Sharp Develop externally - for Visual studio we use its DTE - and permission to do it. Besides giving you credits, you'd actually gather more people to use your editor (which is really good) and the potential of this Engine is really and literally immense. We are using Monogame which supports complete 3D rendering, with hardware acceleration using OpenGL or direct3D. Some of the recent released updates: particles and physics systems.
Gibbo is capable of using over 1 billion particles with no frame-drop (60fps) in a simple dual core laptop - you can check the screenshots or actually try it by downloading the Engine.
We've tried to contact you using the contact section in the website, but since there wasn't any reply, we decided to try using the forum instead.
What do you think?
Regards