Unity3D modified a version of MonoDevelop that works with Unity3D on debugging (attaching to proces).
I was wondering if anyone with knowledge of the source code and or the build\debug process in in SharpDevelop would be willing to educate me as to how it works.
I would like to be able to use the modified MonoDevelop code https://github.com/Unity-Technologies/monodevelop and create a plugin for SharpDevelop that will allow this software to debug a Unity Process.
Some advice coaching assistance , good google links :) I have no idea where to start.
Thanks