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Unity3D debugging

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Unity3D modified a version of MonoDevelop that works with Unity3D on debugging (attaching to proces).

I was wondering if anyone with knowledge of the source code and or the build\debug process in in SharpDevelop would be willing to educate me as to how it works.

I would like to be able to use the modified MonoDevelop code https://github.com/Unity-Technologies/monodevelop and create a plugin for SharpDevelop that will allow this software to debug a Unity Process.

Some advice coaching assistance , good google links :) I have no idea where to start.

 

Thanks

 

 

 

 

 

 


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