I'm trying to implement a unity App for android where my app extract a Zip file that it previously downloaded to a folder, i've been looking around and the SharpZip lib was one of the most recommended option. After importing the library to my project i tried this bit of code but it keep giving me an EOF in Header error and i can't see from where it come, i am using 7zip to compress the file and inside i have a fbx model, an image and a folder with multiple images, if someone could help me or at least give me some idea of what i have to look for.
Code:
string docPath = Application.dataPath;
docPath = docPath.Substring(0, docPath.Length - 5);
docPath = docPath.Substring(0, docPath.LastIndexOf("/"));
docPath += "/Documents/test.zip";
Debug.Log("docPath=" + docPath);
using (ZipInputStream s = new ZipInputStream(File.OpenRead(docPath)))
{
ZipEntry theEntry;
while ((theEntry = s.GetNextEntry()) != null)
{
Console.WriteLine(theEntry.Name);
string directoryName = Path.GetDirectoryName(theEntry.Name);
string fileName = Path.GetFileName(theEntry.Name);
// create directory
if ( directoryName.Length > 0 )
{
Directory.CreateDirectory(directoryName);
}
if (fileName != String.Empty)
{
string filename = docPath.Substring(0, docPath.Length - 8);
filename += theEntry.Name;
Debug.Log("Unzipping: " + filename);
using (FileStream streamWriter = File.Create(filename))
{
int size = 2048;
byte[ fdata = new byte[2048];
while (true)
{
size = s.Read(fdata, 0, fdata.Length);
if (size > 0)
{
streamWriter.Write(fdata, 0, size);
}
else
{
break;
}
}
}
}
}
isUnzipped = true;
}