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first prg help needit (pyton windows application)

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Hello,

i read a small turtorial lesson after witch i started playing around a bit.

this was the code i addit to the main structure:

  a = 1
  b = textBox1
       
  if   ( b == a ):
         print "AN"
  else :
            print "B"

The program had 1 textbox 1 button.The idee behind it was if i type 1 in the textbox and click button afterwords i should have recieve AN message.if i filled in nothing i should have recieved B message.

b = string that pases whatever is filled in in textbox to string b

i get an error cant read what it is/why is this not working?how can i communicate with the interface/design?

below you find the whole code

 

 

import System.Drawing
import System.Windows.Forms

from System.Drawing import *
from System.Windows.Forms import *

class MainForm(Form):
    def __init__(self):
        self.InitializeComponent()
   
    def InitializeComponent(self):
        self._button1 = System.Windows.Forms.Button()
        self._textBox1 = System.Windows.Forms.TextBox()
        self.SuspendLayout()
        #
        # button1
        #
   
        # textBox1
        #
        self._textBox1.Location = System.Drawing.Point(3, 12)
        self._textBox1.Name = "textBox1"
        self._textBox1.Size = System.Drawing.Size(100, 20)
        self._textBox1.TabIndex = 1
        #
       
        self._button1.Location = System.Drawing.Point(208, 12)
        self._button1.Name = "button1"
        self._button1.Size = System.Drawing.Size(75, 23)
        self._button1.TabIndex = 0
        self._button1.Text = "button1"
        self._button1.UseVisualStyleBackColor = True
   
        a = 1
        b = textBox1
       
        if   ( b == a ):
            print "a"
        else :
            print "B"
        #
        # MainForm
       
        #
        self.ClientSize = System.Drawing.Size(284, 262)
        self.Controls.Add(self._textBox1)
        self.Controls.Add(self._button1)
        self.Name = "MainForm"
        self.Text = "Joker"
        self.ResumeLayout(False)
        self.PerformLayout()



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